How to play Skins
Win individual holes for money. Ties carry over, creating big payouts.
2-8 players · Easy
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Skins is not 18 equal holes. Carryovers stack the money at the back, and most groups play the front like it counts the same. Here's the math.
The CutAugust 3, 2026 · 6 min read
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Win individual holes for money. Ties carry over, creating big payouts.
2-8 players · Easy
Total strokes for the round. Standard tournament format.
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Most people play a skins game as if all eighteen holes are worth the same thing. They are not, and it is not close. The entire design of skins - one hole, one prize, ties carry the money forward - quietly concentrates the pot at the back of the round. By the time you reach the closing stretch, a single hole can be worth what the first six were combined. If you are grinding equally hard on the 2nd hole and the 16th, you are misreading where the game actually lives.
Here is the format in one breath, in case your group plays it on feel. Each hole is worth one skin. Low score on the hole wins that skin outright. But if two or more players tie for low, nobody wins - the skin carries over and gets added to the next hole. Tie again and it keeps stacking. A hole that follows three straight ties is not worth one skin. It is worth four.
That carryover rule is the whole personality of the game. In stroke play, a birdie on the 1st and a birdie on the 17th are identical - one shot off your total either way. In skins, they are nowhere near equal, because the value riding on any given hole depends entirely on how many ties came before it. And ties are common: in a group of four decent players, plenty of holes end with two guys making the same score. Every one of those pushes money downstream.
Skins is a game about timing your aggression, and the timing is not intuitive.
Because value compounds toward the back, the correct way to play the front nine is often patient, and the correct way to play the closing holes is often the opposite. Early, when each hole is worth one skin and the money that carries is small, there is no reason to take a hero line over water for a skin barely worth chasing. Play the fat part of the green, make your par, and let the guy trying to force a birdie on a nothing hole take on the risk. Half the time he makes bogey and hands you a tie you did not have to earn.
A skin on the 3rd hole and a skin on the 17th are the same word for two completely different amounts of money. Play them the same way and you are leaving the round to luck.
Then the picture flips. When you arrive at a hole carrying three or four accumulated skins, that is the hole to press your advantage on - to take the aggressive line, fire at the pin, and try to win the thing outright, because that single hole may be worth more than everything decided so far. Amateurs get this exactly backwards. They spray driver and attack flags on the opening holes when it is cheap to be reckless, run out of nerve by the turn, and then play defense on the back holes that are actually worth the swing. Save your risk for where the money is, and the money is almost always at the end.
Watch what carryovers do to the value of a single hole. Say your group plays a modest skins game and the middle of the round gets tight, with a few holes tied in a row. The pot on one hole does not creep up - it jumps.
Nothing about the golf on the 14th hole was different from the 10th. Same clubs, same effort, same putt. The only thing that changed was that four holes' worth of money was sitting on it, because the format piled it there. The player who understood that - who played the early holes for pars and waited for a loaded hole to make his move - collected in one swing what everyone else was scrapping over all afternoon. That is not luck. That is reading where the format hides the money.
You do not need a spreadsheet to play skins well. You need to notice, in real time, which holes are carrying and which are worth one lonely skin, and to spend your risk accordingly - patient when it is cheap, aggressive when the pot is loaded. The problem is that tracking carryovers in your head, hole by hole, while also playing golf, is exactly the kind of mental bookkeeping that gets fuzzy by the 12th and starts arguments on the 18th. That is the part worth handing off: set up a skins game where the carryovers, the running pot, and who owns each skin are tracked automatically, so the only thing left to argue about is the golf.
Set up a skins game with your group and let the app carry the running pot, so you can spend the round reading the game instead of doing the math.