How to play Scramble
All players hit, team plays from the best shot. Great for outings.
4-8 players · Easy
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cfUSD is play money with no cash value.
Features
Groups do not lose scoring to bad math. They lose it to the ten seconds nobody spends deciding who keeps score. caddie.fun now asks once, before you tee off.
The CutAugust 31, 2026 · 4 min read
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Keep Reading
The minutes before a group round are a guessing game: who is actually in, who has paid. The waiting screen now answers both, from server truth only.
September 7, 2026
Three small native fixes this week: the rangefinder follows your live hole, the map orients tee to green, and every distance on screen now trusts the same GPS.
August 24, 2026
A single unanswered invite could freeze the Start button on the web app for your whole group. We shipped the fix: pending players no longer block a round.
August 17, 2026
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Track scores, settle bets, and get AI coaching - all in one app.
Free to play · Stakes optional
Every foursome has the same dead minute on the first tee. Someone asks who is keeping score, three people look at their phones, and the group settles into a fuzzy arrangement where two guys think they are tracking it and nobody actually is. Then on the 14th someone realizes there is no card, and the back nine becomes a memory contest. The math was never the problem. The decision nobody made was.
We just shipped a change to the round setup in the app that fixes this at the only moment it can be fixed: before anyone hits a shot. When you set up a multiplayer round, the lobby now shows one prompt, once, that reads "Keep score for the group?" with a single line under it: pick once how the foursome gets scored, no hunting through menus.
It offers three ways to handle it, and you tap one:
Pick one and the app sets up that path. Dismiss it and it does not nag you again for that round.
The reason group scoring falls apart is not that phones are bad at arithmetic. It is that "who keeps score" is a decision, and decisions made by four people standing on a tee box, all slightly impatient to hit, tend not to get made at all. Everyone assumes someone else has it. The app's old answer was to bury three separate scoring setups in three different places and trust you to find the right one at the right time. Nobody did.
The friction was never the counting. It was the ten seconds of ambiguity nobody wanted to spend, so nobody spent it, and the round paid for it on the back nine.
Collapsing all of that into one question, asked at the one moment the answer is easy, quietly removes an entire category of annoyance. It does not feel like choosing a feature. It feels like answering the thing a buddy would ask you in the cart: hey, who's got the card today. That is the whole idea. Make the app ask the obvious thing at the obvious time, and the group never drifts into the no-card fog in the first place.
Here is the actual fork, the way it renders before the round.
The one-screen path is the one most groups will use, and it is the one that quietly matters most. Whoever keeps the card enters every player's number on one grid, hole by hole, and moves the group forward together. The app adding numbers was never the hard part. What the grid buys you is a card that is real and current from the first hole, so nothing has to be rebuilt from four fuzzy memories in the parking lot.
Good software does not ask you to learn it. It asks you the question you were already going to have to answer, at the moment answering is easy, and then gets out of the way. "Who's keeping score?" is that question for every group that has ever played for anything, and now it gets asked on the tee instead of discovered on the 14th.
Set up a round with your group and you will see the prompt before you play.