How to play Vegas
2v2 team format. Low digit first, birdies flip the digits in your favor.
4 players · Medium
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Features
Mixed-format multi-day trips are first-class now. Pick a different game each day, score it correctly, and end up on one fair leaderboard.
The CutApril 30, 2026 · 6 min read
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2v2 team format. Low digit first, birdies flip the digits in your favor.
4 players · Medium
Both partners tee off, swap balls for the second shot, then alternate to the hole.
4 players · Hard
4-player team. One designated player's net score doubles each hole - pick wisely.
4 players · Medium
Settling up after the round? Try the golf payout calculator or browse all game formats.
Keep Reading
Three small native fixes this week: the rangefinder follows your live hole, the map orients tee to green, and every distance on screen now trusts the same GPS.
August 24, 2026
A single unanswered invite could freeze the Start button on the web app for your whole group. We shipped the fix: pending players no longer block a round.
August 17, 2026
We rebuilt caddie.fun notifications for quiet hours: money and invites come through, and a message held back only by timing now waits instead of vanishing.
August 10, 2026
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The buddy trip is the best four days of the year. Day 1 you pull out the scramble because half the group played 9 holes in 2024. Day 2 you switch to Vegas because you want the digit math to swing big. Day 3 is Chapman or Greensomes because someone watched the Walker Cup last week. Day 4 is stableford because nobody can spell their first names by then.
Up to now, caddie.fun handled this the way most apps do: pick one format, run the numbers, declare a winner that does not actually feel right. Three different games + one stroke-play leaderboard means whoever shoots the lowest gross on Day 1 essentially wins by Wednesday morning, even if they got smoked at the games on the other three days.
That is dumb. Today we shipped Buddy Trip Mode end to end - real scoring engines for the four formats your group keeps trying to play, a per-hole prompt that captures the format-specific decisions, and a trip leaderboard that puts everyone on the same fair scale.
Vegas. Two players, partners. Each hole, you combine your gross strokes into a two-digit number with the lower digit first. Partner hits 4, you hit 5, that hole's a 45. Partner hits 4, you hit 6, that's a 46. Add up 18 of those. Lower wins.
The rule that turns it into a real game: when either player makes a birdie or better, the digits flip in your favor. Say your partner birdies a par 4 with a 3 while you make 4. Normally that's a 34. The birdie flips it so the higher digit leads: it becomes a 43 against your opponents. Suddenly your team gets real credit for the birdie.
Chapman / Pinehurst. Two players, partners. Both tee off. Now the weird part: you swap balls for the second shot. After the second shot, the team picks one ball and alternates from there to the cup. So you've each hit a tee shot AND a second shot, then it's strict alternate-shot.
Greensomes. Two players, partners. Both tee off. The team picks the better drive and alternates from there. Simpler than Chapman - no swap.
Lone Ranger / Yellowball. Four players, team. Each hole, one player is the lone ranger. Their net score on that hole is doubled and counts for the team. If they pick up or post worse than your snowman cap (default 8), the team takes a snowman for that hole.
Until today, every single one of these was either nonexistent in caddie.fun or scored as generic stroke play with the format name slapped on the result. We had a real Vegas card and we'd be summing gross strokes. That's wrong.
Each of those four formats now has a dedicated scoring engine that knows the rule. Vegas computes per-hole digit combinations with the birdie flip applied. Chapman and Greensomes tag results with a real discriminated type so the leaderboard knows what it's looking at. Lone Ranger reads the per-hole designation, doubles the right player's net, and applies the snowman cap when someone walks away.
For the formats that need a per-hole decision (which ball did Chapman pick, who's the lone ranger today), the live scoring screen now shows a prompt right above the score buttons. Pick the player, post the score, hit next hole. The decision persists. The engine reads it.
The harder problem is the trip-wide leaderboard. If Day 1 is Vegas and Day 2 is stableford, you have one number going down (lower wins) and one number going up (higher wins). You cannot just sum them.
So we built a points-per-position normalizer. Each round, the engine spits out its native score (Vegas digit total, stableford points, match-play holes won, whatever). The normalizer ranks the players within that round and assigns points by position - 10 for first, 8 for second, 6 for third, on down. Tied players split the points block USGA-style. The trip standings sum the points across rounds.
Now Day 1 Vegas finish 1st = 10 points. Day 2 stableford finish 3rd = 6 points. Day 3 lone ranger finish 2nd = 8 points. Trip total is the sum. The format does not matter. Your finish does.
A few things we got right that other apps usually get wrong:
pointsPerPosition array.If you're not playing - spouse, kid in school, one of the guys who backed out - the tournament page now has a Live tab that polls every 30 seconds while you have it open. Three sections:
The whole thing pauses polling when the tab is in the background, so having it open at work doesn't hammer the server.
The most useful piece is the boring one: after a trip ends, the captain can save the whole setup as a template for next year. Same courses, same per-day formats, same handicap percentages, same tee times. Next August when the group books Bandon again, the captain clicks the saved template, edits the dates, and the wizard fills in the rest.
Templates are scoped to the group that created them. We are not going to surface "trips other groups have run" because the value here is specifically that your group already knows how it likes to play. You don't need recommendations. You need a button that does last year again.
This is not the magical universal trip leaderboard that handles every format ever invented. We do not score skins or nassau bets into the trip points - those have their own per-round payouts that handle themselves. We do not compute rivalry math across trips. The designated-player formats (Lone Ranger, Wolf) require the captain or scorer to actually use the per-hole prompt - we do not auto-rotate.
We also did not add new captain-side workflows for pairing rotations across days. That's the next obvious thing if you've played member-member or alternate-shot weeks where pairings matter. Today the focus was the scoring loop, not the pairing engine.
Every group has the friend who runs the trip the same way every year because changing the spreadsheet is harder than just doing the same scramble again. The whole point of putting buddy trips into a real product is that the spreadsheet doesn't have to be the constraint anymore. Pick the game. Play the game. The math is correct. The leaderboard is fair. Save it for next year.
That's what shipped this week.